Welcome to the show folks, here are
the first in-game screenshots from KISS Psycho Circus: The Nightmare Child. This
upcoming title from Gathering of Developers straps 3D gamers into a high-paced trip
through a twisted world of horror inspired by the KISS legacy, conceived by the
imagination of Todd McFarlane and brought to digital life by Third Law
Interactive. Whats shown in the shots is an assortment of content from the first
of the games five outlandish realms. These samples are from current gameplay, and
are but a small taste of the carnage that visitors to the Psycho Circus will experience
come March 2000.
Powered by Lithtech 2.0, the Psycho Circus will on opening day hold some
25 twisted freaks, 12 bone-smashing weapons, 16 ancient artifacts, scripted in-game
cinematics, a slew of boss and mini-boss encounters, high voltage deathmatch and four
playable characters. To go from stranded mortal to all-powerful Elder you must attain six
progressive levels of power and master each characters unique set of challenges and
abilities. But beware, the path to the Nightmare Childs lair is lined with more
monsters on-screen than any previous first-person shooter. Presented here are some of the
critters that will pack your vision:
- The Arachniclown. In spite of recently having sprouted spider legs hes still the
laughing clown. You know he must be crying on the inside.
- The Ballbuster. How do you take down a monster that eats cannon balls for breakfast?
Shoot him in that big tempting gut for a nasty surprise.
- The Gasbag. After having his limbs removed then getting stitched up and inflated, the
Gasbags lot is to be an ungracious hovering blob. His only means of expression is
his slobbering acid mouth, so pop him like a meaty balloon before he launches at you.
- The Headless. These spindly little critters specialize in mass assault. A joke when
faced alone. When theres thirty of them, you run. This is but one of the many Horde
Creatures featured in the full game.
- The Rotsack. Dont let this crawling bag of badness get away, it has a tendency to
re-populate areas with its soulless children, The Larvae.
- The Stump. These two-legged horde creatures are muscled thugs from the Realm of Fire.
Their powerful jaw and jagged fangs have been custom made to fit around the players
- The Unipsycho. He used to be a friendly juggler, but the Nightmare Child has permanently
molded him to his unicycle. Hes so mad that his head is on fire!
Also, three weapons from the games arsenal are shown here. The rusty Magma
Cannon slams its victims with cascades of liquid metal, the glacial Zero Cannon
punctures with razor sharp ice blades and the axe named Punisher cuts through the
hordes like a scythe through the fields. There are still dark and mysterious secrets
locked away in the bowels of the Psycho Circus, so stay tuned!
Click Here for more Screenshots!
Click Here for the box
text & artwork!
Format (UK's largest PC mag) has just published this small
report from the E3 show over in LA. Incidentally the LA
Convention Centre where the E3 is held has been decorated with
the inflatable KISS figures for the last few days (thanks to
Daily Radar for the pic).
PC Format (Online) May 15th 2000
[From: PC Format]
We spent most of today with the fabled Gathering of Developers, whose commitment to creating top-notch games above making a fast buck is devastatingly apparent. The visceral thrills of the surprisingly impressive KISS Psycho Circus showed that games based around ageing cock-rockers can be exciting.
The June issue of PCZONE contains a 1 page article on Psycho Circus:
The Nightmare Child. Overall it's a pretty positive article that says that
this could be the first game to break the mould of crappy rock band game
tie-ins. The game should be released this summer.
Click on the picture to read the article in full - thanks to Terry
Adams for the scan.
PC Zone Feb 1999
February's edition of PC Zone (a UK computer games mag) has a nice one page article
about the forthcoming Psycho Circus game. Nothing is said that isn't already in the press release, but there's a great pic of the band there too and
a small quote from Gene:-
"Our shows are a sensory ambush of hard-core rock 'n' roll, cutting edge
technology and in-your-face action. We're working with Bloodshot to convey that same raw,
electric excitement in this game. We aren't all gamers ourselves, but we got the word that
the Gathering was the place to call if we wanted a guarantee of quality and artist